This techne formed the possibility of forming oneself as a subject in control of his conduct; that is, the possibility of making oneself like the doctor treating sickness, the pilot steering between the rocks, or the statesman governing the city - a skillful and prudent guide of himself, one who had a sense of the right time and the right measure.
Foucault, Michel. The History of Sexuality, Vol. 2: the Use of Pleasure. New York: Vintage Books 1985:138-139
A way of revealing ... [that] brings into being what is not.
Stiegler, Bernard. Technics and Time, 1: The Fault of Epimetheus. trans. Stanford: Stanford University Press, 1998:9
"Techne" names the bootstrapping ability of humans to craft themselves. Animated by a pragmatics more than a semantics, it is the articulating concept linking humans and virtual worlds, reflecting the importance of the "technological imagination" to culture.
Boellstorff, Tom. Coming of age in Second Life: An anthropologist explores the virtually human. Princeton University Press, 2008:57